Compact Conflict
1.2.2 by Jakub Wasilewski

How to win (1/5)

  • The standard game lasts 12 turns.
  • Once time runs out, whoever has most regions, wins.
  • Your soldiers conquer and defend regions.
  • Your temples make new soldiers and can be upgraded with faith.
  • You get faith(☯) for regions and for soldiers praying at temples.

Temples (2/5)

  • Each player starts with one temple under their control.
  • After your turn, each of your temples produces a new soldier.
  • You can take over your enemies' temples.
  • There are neutral temples that you can conquer.
  • Temples can be imbued with elemental powers using upgrades.

Soldiers (3/5)

  • You get 3 moves each turn.
  • Every move allows you to move one army to a neighbouring region.
  • An army that has conquered a region cannot move again this turn.
  • If you move into an occupied region, a battle will ensue.
  • If you manage to kill all defenders, you take over the region.
  • If the defenders survive, your army retreats.

Income (4/5)

  • Once you end your turn, new faith is generated.
  • You get 1 for each region you have, and 1 for each soldier praying at a temple.
  • You also get 4 faith for each soldier killed in defense of a region.

Upgrades (5/5)

  • Elemental upgrades are purchased with faith (☯).
  • There are 2 levels of each upgrade.
  • Instead of upgrading, you can use faith to recruit soldiers.
  • Each soldier you recruit in a turn gets more expensive.
  • If a temple is lost, the upgrade is lost with it.
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